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Computer Magazine interviews
Bjarne Stroustrup
Interviewer: Well,
it's been a few years since you changed the world of software design, how does
it feel, looking back?
Stroustrup: Actually, I was thinking about those days, just before you
arrived. Do you remember? Everyone was writing 'C' and, the trouble was, they
were pretty damn good at it.. Universities got pretty good at teaching it, too.
They were turning out competent - I stress the word 'competent' - graduates at a
phenomenal rate. That's what caused the problem..
Interviewer: Problem?
Stroustrup: Yes, problem. Remember when everyone wrote Cobol?
Interviewer: Of course, I did too
Stroustrup: Well, in the beginning, these guys were like demi-gods. Their
salaries were high, and they were treated like royalty..
Interviewer: Those were the days, eh?
Stroustrup: Right. So what happened? IBM got sick of it, and invested
millions in training programmers, till they were a dime a dozen..
Interviewer: That's why I got out. Salaries dropped within a year, to the
point where being a journalist actually paid better..
Stroustrup: Exactly. Well, the same happened with 'C' programmers..
Interviewer: I see, but what's the point?
Stroustrup: Well, one day, when I was sitting in my office, I thought of
this little scheme, which would redress the balance a little. I thought 'I
wonder what would happen, if there were a language so complicated, so difficult
to learn, that nobody would ever be able to swamp the market with programmers?
Actually, I got some of the ideas from X10, you know, X windows. That was such a
bitch of a graphics system, that it only just ran on those Sun 3/60 things..
They had all the ingredients for what I wanted. A really ridiculously complex
syntax, obscure functions, and pseudo-OO structure. Even now, nobody writes raw
X-windows code. Motif is the only way to go if you want to retain your sanity..
Interviewer: You're kidding...?
Stroustrup: Not a bit of it. In fact, there was another problem.. Unix
was written in 'C', which meant that any 'C' programmer could very easily become
a systems programmer. Remember what a mainframe systems programmer used to earn?
Interviewer: You bet I do, that's what I used to do..
Stroustrup: OK, so this new language had to divorce itself from Unix, by
hiding all the system calls that bound the two together so nicely. This would
enable guys who only knew about DOS to earn a decent living too..
Interviewer: I don't believe you said that....
Stroustrup: Well, it's been long enough, now, and I believe most people
have figured out for themselves that C++ is a waste of time but, I must say,
it's taken them a lot longer than I thought it would..
Interviewer: So how exactly did you do it?
Stroustrup: It was only supposed to be a joke, I never thought people
would take the book seriously. Anyone with half a brain can see that
object-oriented programming is counter-intuitive, illogical and inefficient..
Interviewer: What?
Stroustrup: And as for 're-useable code' - when did you ever hear of a
company re-using its code?
Interviewer: Well, never, actually, but....
Stroustrup: There you are then. Mind you, a few tried, in the early days.
There was this Oregon company - Mentor Graphics, I think they were called -
really caught a cold trying to rewrite everything in C++ in about '90 or '91. I
felt sorry for them really, but I thought people would learn from their
mistakes..
Interviewer: Obviously, they didn't?
Stroustrup: Not in the slightest. Trouble is, most companies hush-up all
their major blunders, and explaining a $30 million loss to the shareholders
would have been difficult.. Give them their due, though, they made it work in
the end..
Interviewer: They did? Well, there you are then, it proves O-O works..
Stroustrup: Well, almost. The executable was so huge, it took five
minutes to load, on an HP workstation, with 128MB of RAM. Then it ran like
treacle. Actually, I thought this would be a major stumbling-block, and I'd get
found out within a week, but nobody cared. Sun and HP were only too glad to sell
enormously powerful boxes, with huge resources just to run trivial programs. You
know, when we had our first C++ compiler, at AT&T, I compiled 'Hello World', and
couldn't believe the size of the executable. 2.1MB
Interviewer: What? Well, compilers have come a long way, since then..
Stroustrup: They have? Try it on the latest version of g++ - you won't
get much change out of half a megabyte. Also, there are several quite recent
examples for you, from all over the world. British Telecom had a major disaster
on their hands but, luckily, managed to scrap the whole thing and start again.
They were luckier than Australian Telecom. Now I hear that Siemens is building a
dinosaur, and getting more and more worried as the size of the hardware gets
bigger, to accommodate the executables. Isn't multiple inheritance a joy?
Interviewer: Yes, but C++ is basically a sound language..
Stroustrup: You really believe that, don't you? Have you ever sat down
and worked on a C++ project? Here's what happens: First, I've put in enough
pitfalls to make sure that only the most trivial projects will work first time.
Take operator overloading. At the end of the project, almost every module has
it, usually, because guys feel they really should do it, as it was in their
training course. The same operator then means something totally different in
every module. Try pulling that lot together, when you have a hundred or so
modules. And as for data hiding. God, I sometimes can't help laughing when I
hear about the problems companies have making their modules talk to each other.
I think the word 'synergistic' was specially invented to twist the knife in a
project manager's ribs..
Interviewer: I have to say, I'm beginning to be quite appalled at all
this. You say you did it to raise programmers' salaries? That's obscene..
Stroustrup: Not really. Everyone has a choice. I didn't expect the thing
to get so much out of hand. Anyway, I basically succeeded. C++ is dying off now,
but programmers still get high salaries - especially those poor devils who have
to maintain all this crap. You do realise, it's impossible to maintain a large
C++ software module if you didn't actually write it?
Interviewer: How come?
Stroustrup: You are out of touch, aren't you? Remember the typedef?
Interviewer: Yes, of course..
Stroustrup: Remember how long it took to grope through the header files
only to find that 'RoofRaised' was a double precision number? Well, imagine how
long it takes to find all the implicit typedefs in all the Classes in a major
project..
Interviewer: So how do you reckon you've succeeded?
Stroustrup: Remember the length of the average-sized 'C' project? About 6
months. Not nearly long enough for a guy with a wife and kids to earn enough to
have a decent standard of living. Take the same project, design it in C++ and
what do you get? I'll tell you. One to two years. Isn't that great? All that job
security, just through one mistake of judgement. And another thing. The
universities haven't been teaching 'C' for such a long time, there's now a
shortage of decent 'C' programmers. Especially those who know anything about
Unix systems programming. How many guys would know what to do with 'malloc',
when they've used 'new' all these years - and never bothered to check the return
code. In fact, most C++ programmers throw away their return codes. Whatever
happened to good ol' '-1'? At least you knew you had an error, without bogging
the thing down in all that 'throw' 'catch' 'try' stuff..
Interviewer: But, surely, inheritance does save a lot of time?
Stroustrup: Does it? Have you ever noticed the difference between a 'C'
project plan, and a C++ project plan? The planning stage for a C++ project is
three times as long. Precisely to make sure that everything which should be
inherited is, and what shouldn't isn't. Then, they still get it wrong.. Whoever
heard of memory leaks in a 'C' program? Now finding them is a major industry.
Most companies give up, and send the product out, knowing it leaks like a sieve,
simply to avoid the expense of tracking them all down..
Interviewer: There are tools.....
Stroustrup: Most of which were written in C++..
Interviewer: If we publish this, you'll probably get lynched, you do
realize that?
Stroustrup: I doubt it. As I said, C++ is way past its peak now, and no
company in its right mind would start a C++ project without a pilot trial. That
should convince them that it's the road to disaster. If not, they deserve all
they get.. You know, I tried to convince Dennis Ritchie to rewrite Unix in C++..
Interviewer: Oh my God. What did he say?
Stroustrup: Well, luckily, he has a good sense of humor. I think both he
and Brian figured out what I was doing, in the early days, but never let on. He
said he'd help me write a C++ version of DOS, if I was interested..
Interviewer: Were you?
Stroustrup: Actually, I did write DOS in C++, I'll give you a demo when
we're through. I have it running on a Sparc 20 in the computer room. Goes like a
rocket on 4 CPU's, and only takes up 70 megs of disk..
Interviewer: What's it like on a PC?
Stroustrup: Now you're kidding. Haven't you ever seen Windows '95? I
think of that as my biggest success. Nearly blew the game before I was ready,
though..
Interviewer: You know, that idea of a Unix++ has really got me thinking.
Somewhere out there, there's a guy going to try it..
Stroustrup: Not after they read this interview..
Interviewer: I'm sorry, but I don't see us being able to publish any of
this..
Stroustrup: But it's the story of the century. I only want to be
remembered by my fellow programmers, for what I've done for them. You know how
much a C++ guy can get these days?
Interviewer: Last I heard, a really top guy is worth $70 - $80 an hour..
Stroustrup: See? And I bet he earns it. Keeping track of all the gotchas
I put into C++ is no easy job. And, as I said before, every C++ programmer feels
bound by some mystic promise to use every damn element of the language on every
project. Actually, that really annoys me sometimes, even though it serves my
original purpose. I almost like the language after all this time..
Interviewer: You mean you didn't before?
Stroustrup: Hated it. It even looks clumsy, don't you agree? But when the
book royalties started to come in... well, you get the picture..
Interviewer: Just a minute. What about references? You must admit, you
improved on 'C' pointers..
Stroustrup: Hmm. I've always wondered about that. Originally, I thought I
had. Then, one day I was discussing this with a guy who'd written C++ from the
beginning. He said he could never remember whether his variables were referenced
or dereferenced, so he always used pointers. He said the little asterisk always
reminded him..
A final note...
From: bs@research.att.com [mailto:bs@research.att.com]
Sent: Friday, February 26, 1999 8:09 AM
To: peterchance@csi.com
Subject: Re: FW: Stroustroup Interview
(http://www.nsbasic.com/ce/info/interview.shtml)
> Delivered-To: bs@research.att.com
> From: "Peter Chance"
> To:
> Subject: FW: Stroustroup Interview
(http://www.nsbasic.com/ce/info/interview.shtml)
>
> Bjarne,
>
> Is this for real??
Of course not. See my homepages for real information.
- Bjarne
Bjarne Stroustrup, http://www.research.att.com/~bs
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